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AI Insights · Timothy · October 2021

Top Down Games on iOS in Latin America Q3 2021

In Q3 2021, top down games like Clash Royale and Brawl Stars saw varying trends in downloads, revenue, and active users across the iOS platform in Latin America. Here are the highlights.

Top Down Games on iOS in Latin America Q3 2021

In the third quarter of 2021, the performance of top down games on the iOS platform in Latin America showcased a range of trends in weekly downloads, revenue, and active users. Below, we delve into the performance of the top 5 games: Clash Royale, Brawl Stars, Candy Crush Soda Saga, League of Legends: Wild Rift, and Mobile Legends: Bang Bang.

Clash Royale experienced a notable peak in weekly revenue, hitting approximately $210K in early September. Weekly downloads showed a gradual decline from around 57K in late June to about 48K by the end of September. However, active users demonstrated a steady increase, growing from 1.5M in late June to approximately 1.63M by the end of the quarter.

Brawl Stars saw a fluctuation in weekly revenue, peaking at around $121K at the end of August. Weekly downloads decreased from roughly 36K in late June to around 26K by the end of September. Active users remained relatively stable, with slight variations, ending the quarter at approximately 655K.

Candy Crush Soda Saga maintained a consistent weekly revenue, averaging around $45K to $55K throughout the quarter. Weekly downloads saw a downward trend, starting at 22K in late June and dropping to about 15K by the end of September. Active users hovered around the 270K mark, showing minor fluctuations but remaining stable overall.

League of Legends: Wild Rift reported a peak in weekly revenue of approximately $72K in late July. Weekly downloads exhibited a peak in late July as well, reaching around 32K, but then declined to about 17K by the end of September. Active users followed a downward trend from 259K in late June to approximately 188K by the end of the quarter.

Mobile Legends: Bang Bang saw modest weekly revenue, peaking at around $46K in late August. Weekly downloads showed growth, rising from 10K in late June to nearly 20K by the end of September. The game maintained a stable active user base, fluctuating slightly but ending the quarter at around 112K.

These insights highlight the diverse performance trends of top down games on the iOS platform in Latin America during Q3 2021. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021